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Third age reforged units
Third age reforged units











Heroes should be more effective than normal 125%. But to balance him we should make him suseptible to MAGIC 300%. PIERCEing a rock would be like lighting one on fire so 10%.

third age reforged units

I'd figure he would be practically invincible to CRUSH damage. Let's say I want to make a new unit made from rock. let's take a look at one listing.Īrmor = DEFAULT 40% 50% this sets the level for all nonspecified damage typesĪrmor = PIERCE 20% 10% archer damage - since archers shoot so much, soldiers need to be extra tough to get in on them. I'm not sure if negative numbers are allowed but worth trying I assume.

third age reforged units

These are copied right from the introduction in the armor.ini. "FALLING", Falling far and hitting ground "UNRESISTABLE", Special use system damage "SIEGE", Siege weapons get their own thing "CRUSH", Blunt and heavy hit "SLASH", sharp and slicey hit Notice this is not a complete list as below you can see damage types such as SPECIALIST and HERO. Set your armor to defend against these based on the DAMAGE types. Opening the armor.ini file will actually list the DAMAGE types avaliable ingame. There are a number of differant damage types and each armor has a defense level set in percentage based on these differant DAMAGE types.

third age reforged units

This is a rather short tutorial describing how the armor.ini works.













Third age reforged units