callmor.blogg.se

Epic battle fantasy 4 cheat engine
Epic battle fantasy 4 cheat engine











  • Fixed executeMethod for widestrings (type4).
  • LuaEngine: Autocomplete won't lowercase functions anymore if they are lua functions.
  • Lua/Mono: Support targets that use mono, but not unity.
  • Lua/Mono: Better support for utf8 strings.
  • Kerneldebug is more stable on newer windows builds.
  • epic battle fantasy 4 cheat engine

  • Assembler: (v)insertps, (v)comiss, (v)blendvp(s/d).
  • AutoAssemble local would fail after opening a process.
  • Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever.
  • Hotkeys swapped comma and period on display.
  • Where clicking OK would then set it to that
  • Memoryrecord hotkeys showing up in the settings window as bring to front.
  • (having a memoryrecord named float, would break AA scripts that'd use (float) )
  • Resolved issue where typecasts where replaced by addresses.
  • Unknown initial value scan for 2GB+ regions failed.
  • Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts.
  • Lua Formula scan has an alternate scan option which allows for more than 1 thread.
  • Code Dissect now deals with relocated memory modules when loading a state back.
  • CEShare now has a list of all available tables.
  • AA: unregistersymbol(*) - Now unregisters all symbols a script registered.
  • AA: dealloc(*) - Now deallocated all memory a script allocated.
  • CEShare now has a list of games that have tables.
  • Find out what access/writes now resolved the address to string (when it has time).
  • When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long.
  • In case of the Lua script, the tabs get loaded from left to right whenn the table loads
  • Added tabs to the autoassembler and CE Lua script window.
  • Added a syntaxcheck menuoption to the CE lua script window.
  • netcore support to the dotnet data collector

    epic battle fantasy 4 cheat engine epic battle fantasy 4 cheat engine

  • Added an option to autosave (in settings).
  • When changing a memoryrecord value, you can reference 'value' and apply math to it.
  • Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction.
  • Changing memory protection depends on the selected byte(range).
  • smartedit now also deals with isPointer and isOffset memrecs.
  • (handy in case it's more than one register)
  • Commonality scanner now also compares the base address.
  • It has taken a while, but here is the release version of Cheat Engine 7.2 for Mac













    Epic battle fantasy 4 cheat engine